<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Velocity on I am Lino</title><link>https://iamlino.net/en/tags/velocity/</link><description>Recent content in Velocity on I am Lino</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sun, 15 Feb 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://iamlino.net/en/tags/velocity/index.xml" rel="self" type="application/rss+xml"/><item><title>From "Move Fast" to "Ship Crap": When Speed Eats Quality</title><link>https://iamlino.net/en/blog/from-move-fast-to-ship-crap/</link><pubDate>Sun, 15 Feb 2026 00:00:00 +0000</pubDate><guid>https://iamlino.net/en/blog/from-move-fast-to-ship-crap/</guid><description>&lt;p&gt;We were standing right on the edge of the cliff… and decided to take a big step forward.&lt;/p&gt;
&lt;p&gt;For years, &amp;ldquo;move fast&amp;rdquo; has been sold to us as an unquestionable virtue.
The problem is that, in far too many teams, it&amp;rsquo;s been translated into &amp;ldquo;ship crap&amp;rdquo;: ship fast, break things… and then spend months trapped in technical debt, bugs, angry customers, and general frustration.&lt;/p&gt;
&lt;p&gt;In this article I want to show you how bad metrics (OKRs, velocity, &amp;ldquo;features per quarter&amp;rdquo;) are pushing a lot of products over the edge—and what you can do about it, because it&amp;rsquo;s not &lt;em&gt;all&lt;/em&gt; doom and gloom.&lt;/p&gt;</description></item></channel></rss>